2012 AAPB Annual Meeting


New Gaming Sessions

NEW Gaming Corner will host demonstrations of a variety of hybrid biofeedback-gaming systems. Presenters will explain each game system and audience volunteers will have the opportunity to play the games. The Corner is designed to entertain as well as to stimulate thinking about new forms that tomorrow's biofeedback technologies might take.

 

BOS25: Gaming Corner: Session 1

Friday, March 9, 2012
1:30 PM to 3:00 PM

In recent years, manufacturers and researchers have integrated biofeedback technology into game systems. The potential for biofeedback game system applications is wide-ranging - from an engaging form of clinical biofeedback training to a new challenge for avid gamers. Biofeedback game technologies will be featured in a Gaming Corner during the 2012 conference. In the Gaming Corner, a variety of these hybrid biofeedback-gaming systems will be demonstrated. Presenters will explain each game system and audience volunteers will have the opportunity to play the games. The Corner is designed to entertain as well as to stimulate thinking about new forms that tomorrows biofeedback technologies might take.

Demos:

  • ThoughtTechnology - Using BioGraph Infinity to drive Zukor's new Grind, a fun and engaging skateboard game
  • The Biofeedback Network - physiologically-driven fractal like animated design
  • NASA Langley Research Center - Force TrainerT EEG game with WiiT videogame system

Who Should Attend:
Anyone interested in biofeedback gaming technologies.

Level: All


BOS26: Gaming Corner: Session 2

Saturday, March 10, 2012
10:45 AM to 12:15 PM

In recent years, manufacturers and researchers have integrated biofeedback technology into game systems. The potential for biofeedback game system applications is wide-ranging - from an engaging form of clinical biofeedback training to a new challenge for avid gamers. Biofeedback game technologies will be featured in a Gaming Corner during the 2012 conference. In the Gaming Corner, a variety of these hybrid biofeedback-gaming systems will be demonstrated. Presenters will explain each game system and audience volunteers will have the opportunity to play the games. The Corner is designed to entertain as well as to stimulate thinking about new forms that tomorrows biofeedback technologies might take.

Demos:

  • ThoughtTechnology - Using BioGraph Infinity to drive Zukor's new Grind, a fun and engaging skateboard game
  • The Biofeedback Network - physiologically-driven fractal like animated design
  • NASA Langley Research Center - Force TrainerT EEG game with WiiT videogame system

Who Should Attend:
Anyone interested in biofeedback gaming technologies.

Level: All


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